Project CARS
Initial release date: May 7, 2015
Developer: Slightly Mad Studios
Publisher: Slightly Mad Studios
Platforms: PlayStation 4, Xbox One, Wii U, Microsoft Windows
he finished product is intended to represent a realistic driving simulation. In order to differentiate the game from the established industry leaders, Gran Turismo and Forza Motorsport, Slightly Mad Studios’ aim is a “sandbox” approach that allows the player to choose between a variety of different motorsports paths and grants immediate access to all included tracks and vehicles.[13]Project CARSwill portray racing events spanning multiple days, progressing from shakedown and qualifying runs to the race itself, while changes in weather and lighting conditions are simulated dynamically.
Physics Simulation
The game adopts an improved version of the Madness engine, which was the basis for the Need for Speed: Shift titles. More processing power available in modern computers allows for the introduction of a dynamic tire model named “SETA”, rather than the steady-state model based on lookup tables, as seen in previous generation simulations.To accommodate differing skill levels, Slightly Mad Studios offers gamers (with or without a digital wheel) various driver aids and input filtering methods.
In addition to community feedback, Slightly Mad Studios have acquired the professional services of racing driver and Top Gear’s former “Stig”, Ben Collins,[ Clio Cup and European Touring Car Cup racing driver Nicolas Hamilton, and former Formula Renault 3.5L and current ELMS driver Oli Webb.
Content
As of 6 June 2014, there are over 67 drivable cars and over 52 race tracks (not including circuit layouts) confirmed to be included either in the first release or a following DLC. This number includes the “Test Track” used for testing alpha builds of the game but may be removed in the final release. For licensing reasons, some tracks are currently codenamed using their geographic location. In addition to real world racing circuits and fictional kart circuits, there are two fictional point-to-point roads inspired by Côte d’Azur and California Pacific Coast.
Virtual Reality
On 26 August 2012 support for the Oculus Rift virtual reality headset was announced on the official forums. The announcement stated that at least one Oculus Rift Development Kit has been ordered. Members of the project are able to follow a link referenced in the forum post to read more details.
Sony’s PlayStation 4 virtual reality headset Project Morpheus will also be supported.
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